Hiding data, content and technology in real world games

Chris Thorpe on play, cities, and the built environment, from the Ogilvy Gamelab day. And it’s good, not just because Chris is a smart cookie, but because Chris actually makes things and understands making things.

One bit I especially liked was how comfortable ‘And I Saw‘ was with people hacking the game, to the point that it was, to all intents and purposes, built into the game. More platforms for play, please.